Scorchers Bringing Heat to Boom Beach

Want to hear something new about Boom Beach? Well, you might be of interest with the latest happening that has been made specially for us Boomers around the world. Supercell has added a new content to the game, and they have announced it via their official tweeter account with a picture of a the new troop / unit in the game by the name of “scorcher”.

We don’t have much information yet about this new Scorcher but as far as the picture is showing us, this new troop is a tank that shoots flame instead of the conventional bullets. The term scorcher is pretty good knowing that having it name a flame tank or pyro tank is quite generic if you asked me. It is also one of the concern right now is the update on Dr. Terror’s schedule of attack. Basically it will not affect those countries in North America like Canada, Brazil or Mexico, but outside of that, you might want to check things out because it can affect your gameplay strategy especially those who have a definite time of logging in and playing the game.

As mentioned above, Scorcher is still new and it would definitely make things different for us Boom Beach players on the strategy both attack and defense. The developers has not released any further details about it like its health points, defense, attack damage, cost etc.

After some diligent research, there is an Italian forum which has some vital information about it, but it is not yet confirmed or validated so might as well take those information with a grain of salt. There is that one particular screenshot, unfortunately it was on Chinese characters, which reveals the stats of the new Scorcher. But not until we have this already on the game, we can’t really take these things seriously. It may or may not be true at all.

As far as tanks and flame thrower is concern now in one unit, this can be a game changer but given that is a tank, it will have less impact for those who are Boom Beach diamond farmers of the game. Why? Basically, this unit will cost a lot and it will take considerable time to train and thus, this may not be a go to unit if you are aiming to farm and gather resources efficiently. Aside from that, we all have to wait, and hopefully, this Scorcher will bring more and more players in the game.

The Crew Review

The empathy is a certain Ivory Tower has done so little with their greatest accomplishment. Falling short to realize that the roar of an engine and the battle for the finish line provide all the drama a racing game needs, The Crew spins a PG revenge tale centered around the 5-10s, a street-racing gang with the company complexity of the Mafia and also the psychological maturity of a junior high class. Numerous of the project missions do make clever use of the world, but they ‘d do just as well without the needless chatter and also book ending cut scenes, which are, at least, mercifully skippable. Ultimately, it totals up to little bit more than one more waste of Troy Baker’s talents, right here as a haply bobbed Gordon Freeman spitting image who might as well be a bag of rocks labeled with the word “lead character.”.

The narrative isn’t simply flimsy and boring, however. By forcing The Crew to pitch greatly on its two toughest mission type police pursuits and also takedown missions any time it needs to summon an exciting end of act climax, it definitely damages gameplay. Both make plenty of sense from a fiction context, provided the options for strand together a meaningful plot from races alone are actually undoubtedly limited, but they quickly sink the game’s driving to its most unpleasant nadir.

Police pursuits are actually the lower offender, only really becoming a nuisance once the campaign passes the halfway mark, but they’re no much less aggravating for it. Eluding cops on the ground is enough of a bother when they possess near psychic awareness of your intentions, but the moment the doubly omniscient helicopters enter the picture, you’re in for a prolonged, tedious chore, ruined in part by the game’s frustrating emphasis on randomness of the traffic, of the recently spawning cops, and of their ability at following your final turns.

Much more than anything else, is the promise of The Crew, the new open world racing video game from Ivory Tower  a new workshop created by racing vets from Eden Games and Ubisoft. The open world, within this case, consists of the entire United States or even the adjoining bits, at least with the freedom to head anywhere and also everywhere you see fit, roads are damned. The game’s performance of America takes the form of a besting miniature, condensed to all around one fortieth the sizes along with its major cities and landmarks swollen away from scale.

And exactly what a rendition it is. Up against every other racing video game that’s tried to build a sandbox, The Crew’s world manages an unprecedented variety and liveliness. So many entries within the genre settle for boring automotive playgrounds that give the impression some prophetic event has left all of humanity confined to the driver’s seat, trapped in a backdrop of dull roads. Here, passerby walk the street easily; animals bound through the forests, and heading 20 miles in any direction will grant you a remarkable change of scene, all of free from the solid fences that typically contain you to a snip of the absolute landmass.